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Colour appearance in immersive three-dimensional virtual environments / Francisco Diaz-Barrancas in COLORATION TECHNOLOGY, Vol. 137, N° 1 (02/2021)
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Titre : Colour appearance in immersive three-dimensional virtual environments Type de document : texte imprimé Auteurs : Francisco Diaz-Barrancas, Auteur ; Halina Carmen Cwierz, Auteur ; Pedro J. Pardo, Auteur ; Angel L. Pérez, Auteur ; Maria Isabel Suero, Auteur Année de publication : 2021 Article en page(s) : p. 38-43 Note générale : Bibliogr. Langues : Anglais (eng) Index. décimale : 535.6 Couleur Résumé : Technology is constantly evolving and, consequently, all the technological advances taking place are regularly integrated into the daily life of society. During recent years, there has been a trend towards virtual resources such as teleworking, telemedicine and e-commerce. In many countries, this virtualisation process has been accelerated by the changing circumstances caused by the COVID-19 pandemic. In any case, there is a growing demand for virtual systems, and virtual reality is a suitable field for the application of a multitude of solutions. However, advances in virtual reality occur without any regard to colour science, and there are several challenges to be overcome to improve the visual appearance and fidelity of colour reproduction in all types of related devices. This paper discusses three open issues related to the visual appearance and visual fidelity of virtual reality systems. We believe it is necessary to direct future research efforts in each of these directions to secure improvements in the visual fidelity of virtual reality systems. Note de contenu : - Measurement of optical properties related to colour appearance
- Real-time 3D rendering images for VR
- Colour appearance models applied to rendered scenes
- Fig. 1 : Graphical representation of BSDF = BRDF + BTDF, where BSDF is the bidirectional scattering distribution function, BRDF is the bidirectional reflectance distribution function, and BTDF is the bidirectional transmittance distribution function
- Fig. 2 : Example of a photorealistic reproduction of a real scene produced with POV-Ray 3.6
- Fig. 3 : ColorChecker simulation using a two spectral peaks light source in a virtual reality system and a real picture of the ColorChecker using a two spectral peaks light source
- Fig. 4 : Real picture of a real scene inside a light booth, (centre) screen capture of the simulation of a real scene in a virtual reality system (VRS) without any post-processing, and screen capture of the simulation of a real scene in a VRS processed with an iCAM06 appearance modelDOI : 10.1111/cote.12513 En ligne : https://onlinelibrary.wiley.com/doi/epdf/10.1111/cote.12513 Format de la ressource électronique : Permalink : https://e-campus.itech.fr/pmb/opac_css/index.php?lvl=notice_display&id=35587
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